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Militarist

Ethic · Militarist – Pacifist

Militarist is an ethic in Stellaris 4.5.2 that costs 1 of the 3 ethic points. It cannot be taken with Fanatic Pacifist and Pacifist. It gives +10% Ship Fire Rate and +50 Add Attunement with the Eater of Worlds.

Cost
1 of 3 points
Axis
Militarist – Pacifist
Pops can follow it
yes
Civics needing it
15
Civics it rules out
0
ID
ethic_militarist

What Militarist gives

Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).

  • +10%Ship Fire Rate
  • +50Add Attunement with the Eater of Worlds
  • Can use the No Retreat War Doctrine

Factions of Militarist pops

Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Imperialist

Cannot be taken with

Civics that need Militarist

Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.

Origins and Militarist

In the game

The only true virtues are courage and discipline, and channeled properly they can overcome any obstacle. Therein lies true strength; force withheld, a promise made.

Militarist: questions

How many points does Militarist cost?

1 of the 3 ethic points.

What is the opposite of Militarist?

Fanatic Pacifist, Pacifist: an empire cannot have both.

Which civics need Militarist?

Citizen Service, Warrior Culture, Distinguished Admiralty, Nationalistic Zeal, Fanatic Purifiers, Barbaric Despoilers, Crusader Spirit, Sovereign Guardianship, Void Reavers, Hired Guns, Naval Contractors, Private Military Companies, Letters of Marque, Corporate Protectorate, Asset Protection Specialists.

Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).

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