
Militarist is an ethic in Stellaris 4.5.2 that costs 1 of the 3 ethic points. It cannot be taken with Fanatic Pacifist and Pacifist. It gives +10% Ship Fire Rate and +50 Add Attunement with the Eater of Worlds.
What Militarist gives
Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).
- +10%Ship Fire Rate
- +50Add Attunement with the Eater of Worlds
Can use the No Retreat War Doctrine
Factions of Militarist pops
Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Cannot be taken with
Civics that need Militarist
Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.
Origins and Militarist
In the game
The only true virtues are courage and discipline, and channeled properly they can overcome any obstacle. Therein lies true strength; force withheld, a promise made.
Militarist: questions
How many points does Militarist cost?
1 of the 3 ethic points.
What is the opposite of Militarist?
Fanatic Pacifist, Pacifist: an empire cannot have both.
Which civics need Militarist?
Citizen Service, Warrior Culture, Distinguished Admiralty, Nationalistic Zeal, Fanatic Purifiers, Barbaric Despoilers, Crusader Spirit, Sovereign Guardianship, Void Reavers, Hired Guns, Naval Contractors, Private Military Companies, Letters of Marque, Corporate Protectorate, Asset Protection Specialists.
Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).