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Public Relations Specialists

Civic · Megacorporations
MegacorporationsCan be changed laterFederations

Public Relations Specialists is a civic in Stellaris 4.5.2 for Megacorporations. Not with civic Diplomatic Corps. It gives +2 Envoy Capacity, +30% Diplomatic Weight and +15 Trust Cap. DLC: Federations.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
1
ID
civic_public_relations_specialists
Public Relations Specialists

What Public Relations Specialists does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- The  Public Relations Firm Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

  • +2Envoy Capacity
  • +30%Diplomatic Weight
  • +15Trust Cap
  • +30%Improve Relations Effectiveness
  • +60Add Attunement with the Cradle of Souls

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Public Relations Specialists

Civics that forbid this one or that this one forbids.

In the game

If you can control what someone thinks, then you can also control their behavior. This Megacorporation has a virtual army of specialists ready to engage in battles of public opinion.

Try it in the empire builder →

Public Relations Specialists: questions

What are the requirements for Public Relations Specialists in Stellaris?

No ethic, authority or civic requirement. Not with civic Diplomatic Corps. Some rules combine several options: see Requirements on the page. DLC: Federations.

What can't Public Relations Specialists be combined with?

Diplomatic Corps — each forbids the other in the files' rules.

What does the Public Relations Specialists civic do?

It gives +2 Envoy Capacity, +30% Diplomatic Weight, +15 Trust Cap, +30% Improve Relations Effectiveness and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.

Can Public Relations Specialists be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Public Relations Specialists?

civic_public_relations_specialists (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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