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Privatized Exploration

Civic · Megacorporations
MegacorporationsCan be changed laterFirst Contact Story Pack

Privatized Exploration is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Does NOT have a Biological Shipset; Does NOT have a Sovereign Guardianship Civic; Does NOT have a Hyperspace Specialty Civic; Does NOT have a Genesis Guides Civic; and more (see below). Not with Gestalt Consciousness, origin Payback or Broken Shackles or Fear of the Dark or Synthetic Fertility or Hard Reset and civic Eager Explorers. It gives +30% Station Building Build Speed, +30% Station Module Build Speed and +30% Station Upgrade Speed. DLC: First Contact Story Pack.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
15
ID
civic_privatized_exploration
Privatized Exploration

What Privatized Exploration does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Start with 2 Exploration Vessels and an Engineering Vessel equipped with Subspace Drives, making them incapable of Hyperlane travel but granting limited Jump Drive abilities.

Gain an increased chance to discover FTL Travel Technologies

Start with the Starhold technology and a Starhold already built in your home system.

The  Private Mining Consortium Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

- Start at a technological and infrastructural disadvantage, and with 1K fewer  Pops than normal

  • +30%Station Building Build Speed
  • +30%Station Module Build Speed
  • +30%Station Upgrade Speed
  • +25%Resources Produced from Mining Stations
  • +25%Resources Produced from Research Stations

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Privatized Exploration

Civics that forbid this one or that this one forbids.

In the game

WARNING: Challenging Civic For years, this civilization was told that the hyperdrive was almost finished. Patiently they waited, yet all the while, the subsidiary in charge of the project was quietly diverting the funds into their own, private accounts. When the fraud was finally revealed, the Corporation hastened to provide experimental, exploratory vessels.

Try it in the empire builder →

Privatized Exploration: questions

What are the requirements for Privatized Exploration in Stellaris?

Does NOT have a Biological Shipset; Does NOT have a Sovereign Guardianship Civic; Does NOT have a Hyperspace Specialty Civic; Does NOT have a Genesis Guides Civic. Not with Gestalt Consciousness, origin Payback or Broken Shackles or Fear of the Dark or Synthetic Fertility or Hard Reset and civic Eager Explorers. Some rules combine several options: see Requirements on the page. DLC: First Contact Story Pack.

What can't Privatized Exploration be combined with?

Inward Perfection, Hyperspace Specialty, Sovereign Guardianship, Genesis Guides, Eager Explorers, Corporate Protectorate, Guardian Cluster, Guardian Matrix, Hyperspace Trade, Hyperspace Synchronicity and 5 more — each forbids the other in the files' rules.

What does the Privatized Exploration civic do?

It gives +30% Station Building Build Speed, +30% Station Module Build Speed, +30% Station Upgrade Speed, +25% Resources Produced from Mining Stations and +25% Resources Produced from Research Stations, plus the effects its description lists.

Can Privatized Exploration be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Privatized Exploration?

civic_privatized_exploration (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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