
Trading Posts
Trading Posts is a civic in Stellaris 4.5.2 for Megacorporations. Not with origin Hard Reset. It gives +4 Station Capacity, +2 Trade Trade from Starbase Buildings and +60 Add Attunement with the Cradle of Souls.
What Trading Posts does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- The
Commercial Forum Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
- +4Station Capacity
- +2
Trade Trade from Starbase Buildings - +60Add Attunement with the Cradle of Souls
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
In the game
Good business is where you find it. This Megacorporation has a long tradition of spreading its influence through the establishment on trading posts. Their starbases are busy centers of trade.
Try it in the empire builder →
Trading Posts: questions
What are the requirements for Trading Posts in Stellaris?
No ethic, authority or civic requirement. Not with origin Hard Reset. Some rules combine several options: see Requirements on the page.
What does the Trading Posts civic do?
It gives +4 Station Capacity, +2 Trade Trade from Starbase Buildings and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.
Can Trading Posts be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Trading Posts?
civic_trading_posts (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).