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Trading Posts

Civic · Megacorporations
MegacorporationsCan be changed later

Trading Posts is a civic in Stellaris 4.5.2 for Megacorporations. Not with origin Hard Reset. It gives +4 Station Capacity, +2 Trade Trade from Starbase Buildings and +60 Add Attunement with the Cradle of Souls.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
0
ID
civic_trading_posts
Trading Posts

What Trading Posts does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- The  Commercial Forum Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

  • +4Station Capacity
  • +2Trade Trade from Starbase Buildings
  • +60Add Attunement with the Cradle of Souls

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

Good business is where you find it. This Megacorporation has a long tradition of spreading its influence through the establishment on trading posts. Their starbases are busy centers of trade.

Try it in the empire builder →

Trading Posts: questions

What are the requirements for Trading Posts in Stellaris?

No ethic, authority or civic requirement. Not with origin Hard Reset. Some rules combine several options: see Requirements on the page.

What does the Trading Posts civic do?

It gives +4 Station Capacity, +2 Trade Trade from Starbase Buildings and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.

Can Trading Posts be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Trading Posts?

civic_trading_posts (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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