StellarisDB

Particle Beam

extra large weapon component

Particle Beam is a extra large weapon component in Stellaris 4.5.2. It deals 480–1,200 damage every 10.5 days (105 combat ticks) at range 120, accuracy 85% and tracking 0%. It costs 550 Alloys, 5.86 Rare Crystals and uses 200 power. Unlocked by Particle Lances.

Cost
550Alloys5.86Rare Crystals
Power
-200
Damage
480–1,200
Cooldown
10.5 days
Range
120
ID
BIO_ENERGY_LANCE_1
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
480–1,200
Cooldown
10.5 days (105 ticks)
Damage a day
80
Range
120
Accuracy
85%
Tracking
0%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%
Windup
1.8–7 days

Cost and upkeep

Cost
550Alloys5.86Rare Crystals
Upkeep a month
0.81Alloys4.05Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Particle Beam
  2. →Tachyon Beam

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

An invasive mutation that creates organic energy projectors that deal devastating damage from range at the cost of restricted movement.

ID

BIO_ENERGY_LANCE_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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