StellarisDB

Particle Beam

extra large weapon component

Particle Beam is a extra large weapon component in Stellaris 4.5.2. It deals 220–570 damage every 9.1 days (91 combat ticks) at range 120, accuracy 85% and tracking 5%. It costs 1 Food, 1 Minerals, 1.17 Rare Crystals and uses 0 power. Unlocked by Particle Lances.

Cost
1Food1Minerals1.17Rare Crystals
Power
0
Damage
220–570
Cooldown
9.1 days
Range
120
ID
PARTICLE_BEAM_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
220–570
Cooldown
9.1 days (91 ticks)
Damage a day
43.41
Range
120
Accuracy
85%
Tracking
5%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals1.17Rare Crystals
Upkeep a month
2.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An invasive mutation that creates organic energy projectors that deal devastating damage from range at the cost of restricted movement.

ID

PARTICLE_BEAM_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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