StellarisDB

Tachyon Beam

extra large weapon component

Tachyon Beam is a extra large weapon component in Stellaris 4.5.2. It deals 624–1,560 damage every 10.5 days (105 combat ticks) at range 120, accuracy 85% and tracking 0%. It costs 833 Alloys, 8.8 Rare Crystals and uses 260 power. Unlocked by Tachyon Lances.

Cost
833Alloys8.8Rare Crystals
Power
-260
Damage
624–1,560
Cooldown
10.5 days
Range
120
ID
BIO_ENERGY_LANCE_2
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
624–1,560
Cooldown
10.5 days (105 ticks)
Damage a day
104
Range
120
Accuracy
85%
Tracking
0%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%
Windup
1.8–7 days

Cost and upkeep

Cost
833Alloys8.8Rare Crystals
Upkeep a month
1.22Alloys6.08Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Particle Beam
  2. →Tachyon Beam

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Organic energy projectors have been condensed into a singular bio-lance, allowing the creature to fire an extremely powerful tachyon beam.

ID

BIO_ENERGY_LANCE_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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