
Tachyon Beam
Tachyon Beam is a extra large weapon component in Stellaris 4.5.2. It deals 624–1,560 damage every 10.5 days (105 combat ticks) at range 120, accuracy 85% and tracking 0%. It costs 833 Alloys, 8.8 Rare Crystals and uses 260 power. Unlocked by Tachyon Lances.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 624–1,560
- Cooldown
- 10.5 days (105 ticks)
- Damage a day
- 104
- Range
- 120
- Accuracy
- 85%
- Tracking
- 0%
- Hull damage
- 150%
- Shield damage
- 50%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 1.8–7 days
Cost and upkeep
- Cost
833Alloys
8.8Rare Crystals- Upkeep a month
1.22Alloys
6.08Food
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
Organic energy projectors have been condensed into a singular bio-lance, allowing the creature to fire an extremely powerful tachyon beam.
ID
BIO_ENERGY_LANCE_2Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).