
Giga Cannon
Giga Cannon is a extra large weapon component in Stellaris 4.5.2. It deals 728–2,080 damage every 12 days (120 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 833 Alloys, 8.8 Volatile Motes and uses 260 power. Unlocked by Giga Cannon.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 728–2,080
- Cooldown
- 12 days (120 ticks)
- Damage a day
- 117
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 75%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 2–8 days
Cost and upkeep
- Cost
833Alloys
8.8Volatile Motes- Upkeep a month
6.08Food
1.22Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
Modifications to organic rifling allow this bombardment weapon to launch even larger projectiles at increased velocity for extremely powerful artillery strikes.
ID
BIO_MASS_ACCELERATOR_2Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).