StellarisDB

Giga Cannon

extra large weapon component

Giga Cannon is a extra large weapon component in Stellaris 4.5.2. It deals 728–2,080 damage every 12 days (120 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 833 Alloys, 8.8 Volatile Motes and uses 260 power. Unlocked by Giga Cannon.

Cost
833Alloys8.8Volatile Motes
Power
-260
Damage
728–2,080
Cooldown
12 days
Range
120
ID
BIO_MASS_ACCELERATOR_2
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
728–2,080
Cooldown
12 days (120 ticks)
Damage a day
117
Range
120
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
150%
Armor damage
75%
Shield penetration
0%
Armor penetration
0%
Windup
2–8 days

Cost and upkeep

Cost
833Alloys8.8Volatile Motes
Upkeep a month
6.08Food1.22Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Mega Cannon
  2. →Giga Cannon

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Modifications to organic rifling allow this bombardment weapon to launch even larger projectiles at increased velocity for extremely powerful artillery strikes.

ID

BIO_MASS_ACCELERATOR_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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