StellarisDB

Proton Launchers

torpedo weapon component

Proton Launchers is a torpedo weapon component in Stellaris 4.5.2. It deals 47–101 damage every 15 days (150 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 220 Alloys, 2.35 Exotic Gases and uses 118 power. Unlocked by Proton Launchers.

Cost
220Alloys2.35Exotic Gases
Power
-118
Damage
47–101
Cooldown
15 days
Range
120
ID
ENERGY_TORPEDO_1
Open in the ship designer (Frigate)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
47–101
Cooldown
15 days (150 ticks)
Damage a day
4.93
Range
120
Accuracy
75%
Tracking
0%
Hull damage
175%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
2.5–10 days

Cost and upkeep

Cost
220Alloys2.35Exotic Gases
Upkeep a month
0.41Alloys2.03Energy Credits

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Proton Launchers
  2. →Neutron Launchers

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.

ID

ENERGY_TORPEDO_1

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?