
Neutron Launchers
Neutron Launchers is a torpedo weapon component in Stellaris 4.5.2. It deals 61–131 damage every 15 days (150 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 333 Alloys, 3.52 Exotic Gases and uses 154 power. Unlocked by Neutron Launchers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 61–131
- Cooldown
- 15 days (150 ticks)
- Damage a day
- 6.4
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 175%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 2.5–10 days
Cost and upkeep
- Cost
333Alloys
3.52Exotic Gases- Upkeep a month
0.61Alloys
3.04Energy Credits
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.
ID
ENERGY_TORPEDO_2Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).