StellarisDB

Neutron Launchers

torpedo weapon component

Neutron Launchers is a torpedo weapon component in Stellaris 4.5.2. It deals 61–131 damage every 15 days (150 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 333 Alloys, 3.52 Exotic Gases and uses 154 power. Unlocked by Neutron Launchers.

Cost
333Alloys3.52Exotic Gases
Power
-154
Damage
61–131
Cooldown
15 days
Range
120
ID
ENERGY_TORPEDO_2
Open in the ship designer (Frigate)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
61–131
Cooldown
15 days (150 ticks)
Damage a day
6.4
Range
120
Accuracy
75%
Tracking
0%
Hull damage
175%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
2.5–10 days

Cost and upkeep

Cost
333Alloys3.52Exotic Gases
Upkeep a month
0.61Alloys3.04Energy Credits

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Proton Launchers
  2. →Neutron Launchers

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.

ID

ENERGY_TORPEDO_2

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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