
Neutron Thrower
Neutron Thrower is a torpedo weapon component in Stellaris 4.5.2. It deals 61–131 damage every 15 days (150 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 333 Alloys, 3.52 Exotic Gases and uses 77 power. Unlocked by Neutron Launchers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 61–131
- Cooldown
- 15 days (150 ticks)
- Damage a day
- 6.4
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 175%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 2.5–10 days
Cost and upkeep
- Cost
333Alloys
3.52Exotic Gases- Upkeep a month
0.61Alloys
3.04Food
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Not: Ship uses mauler components
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
With the ability to harness the power of slightly heavier neutrons in lieu of protons, the concentrated projectiles become more destructive.
ID
BIO_ENERGY_TORPEDO_2Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).