StellarisDB

Intelligent Adaptive Spore Launcher

point defence weapon component

Intelligent Adaptive Spore Launcher is a point defence weapon component in Stellaris 4.5.2. It deals 0–0 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 17.5 Alloys, 122.5 Food, 0.38 Exotic Gases, 0 Dark Matter and uses 17 power. Unlocked by Intelligent Adaptive Spore Launcher.

Cost
17.5Alloys122.5Food0.38Exotic Gases0Dark Matter
Power
-17
Damage
0–0
Cooldown
3 days
Range
40
ID
HEALING_GUN_5

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
0–0
Cooldown
3 days (30 ticks)
Damage a day
0
Range
40
Accuracy
90%
Tracking
50%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days
Missile speed
400
Missile evasion
40%
Missile health
7

Cost and upkeep

Cost
17.5Alloys122.5Food0.38Exotic Gases0Dark Matter
Upkeep a month
0.51Food0.1Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Adaptive Spore Launcher
  2. →Intelligent Adaptive Spore Launcher
  3. →Rebirth Spores

How to get it

  • Ship uses weaver components
  • Empire
    • Uses bio-ships

In the game

Deploys pods that unleash a wave of intelligent microorganisms, capable of revitalizing even the most damaged fleets.

ID

HEALING_GUN_5

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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