StellarisDB

Intelligent Adaptive Spore Launcher

Tier 5 society technology · Biology
SocietyTier 5Biology

Intelligent Adaptive Spore Launcher is a tier 5 society technology (Biology) in Stellaris 4.5.2. Its base cost is 16,000 research. It needs Adaptive Spore Launcher. It leads to Rebirth Spores. Console: research_technology tech_weaver_bio_healing_5.

Intelligent Adaptive Spore LauncherBiology· tier 516,000
Base cost
16,000
Area
Society
Tier
5
Draw weight
30
Path from start
6 techs, 31,000 research
ID
tech_weaver_bio_healing_5

How to get Intelligent Adaptive Spore Launcher

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 30) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

The whole research path: 6 technologies, 31,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Spore Launcher1,000 · tier 1
  4. Improved Spore Launcher2,000 · tier 2
  5. Advanced Spore Launcher4,000 · tier 3
  6. Adaptive Spore Launcher8,000 · tier 4
Conditions (potential)
  • Uses bio-ships

What Intelligent Adaptive Spore Launcher leads to

Technologies that list it as a prerequisite.

In the game

Deploys pods that unleash a wave of intelligent microorganisms, capable of revitalizing even the most damaged fleets.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_healing_5
Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_technology = tech_mine_exotic_gases
		has_technology = tech_exotic_gases
		has_country_flag = has_market_access
	}
}

Intelligent Adaptive Spore Launcher: questions

How do I get Intelligent Adaptive Spore Launcher in Stellaris?

Research Adaptive Spore Launcher first (6 technologies in the whole chain); then Intelligent Adaptive Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Intelligent Adaptive Spore Launcher do?

It leads to Rebirth Spores.

What is the ID of Intelligent Adaptive Spore Launcher?

The technology's ID is tech_weaver_bio_healing_5. To get it with the console: research_technology tech_weaver_bio_healing_5 (Stellaris 4.5.2).

How much does Intelligent Adaptive Spore Launcher cost?

16,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?