
Intelligent Adaptive Spore Launcher
Intelligent Adaptive Spore Launcher is a tier 5 society technology (Biology) in Stellaris 4.5.2. Its base cost is 16,000 research. It needs Adaptive Spore Launcher. It leads to Rebirth Spores. Console: research_technology tech_weaver_bio_healing_5.
How to get Intelligent Adaptive Spore Launcher
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 30) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 6 technologies, 31,000 base research with this one
- Uses bio-ships
What Intelligent Adaptive Spore Launcher leads to
Technologies that list it as a prerequisite.
In the game
Deploys pods that unleash a wave of intelligent microorganisms, capable of revitalizing even the most damaged fleets.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_healing_5Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_exotic_gases
has_technology = tech_exotic_gases
has_country_flag = has_market_access
}
}Intelligent Adaptive Spore Launcher: questions
How do I get Intelligent Adaptive Spore Launcher in Stellaris?
Research Adaptive Spore Launcher first (6 technologies in the whole chain); then Intelligent Adaptive Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Intelligent Adaptive Spore Launcher do?
It leads to Rebirth Spores.
What is the ID of Intelligent Adaptive Spore Launcher?
The technology's ID is tech_weaver_bio_healing_5. To get it with the console: research_technology tech_weaver_bio_healing_5 (Stellaris 4.5.2).
How much does Intelligent Adaptive Spore Launcher cost?
16,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.