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Large Null Void Beam

large weapon component · Null Void Beam

Large Null Void Beam is a large weapon component in Stellaris 4.5.2 (Null Void Beam). It deals 36–95 damage every 4 days (40 combat ticks) at range 120, accuracy 90% and tracking 5%. It costs 95 Alloys and uses 26 power. Unlocked by Null Void Beam.

Cost
95Alloys
Power
-26
Damage
36–95
Cooldown
4 days
Range
120
ID
LARGE_NV_WEAPON
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
36–95
Cooldown
4 days (40 ticks)
Damage a day
16.38
Range
120
Accuracy
90%
Tracking
5%
Hull damage
25%
Shield damage
500%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
0.7–2.7 days

Cost and upkeep

Cost
95Alloys
Upkeep a month
0.12Alloys
0.6Energy Credits — Not: Uses bio-ships
  • Empire
    • Not: Uses bio-ships
0.6Food — Uses bio-ships
  • Empire
    • Uses bio-ships

Other sizes and versions

How to get it

In the game

These barriers are generated out of pure psionic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our energy deflector systems, but without the prohibitive power consumption.

ID

LARGE_NV_WEAPON

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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