
Large Null Void Beam
Large Null Void Beam is a large weapon component in Stellaris 4.5.2 (Null Void Beam). It deals 36–95 damage every 4 days (40 combat ticks) at range 120, accuracy 90% and tracking 5%. It costs 95 Alloys and uses 26 power. Unlocked by Null Void Beam.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 36–95
- Cooldown
- 4 days (40 ticks)
- Damage a day
- 16.38
- Range
- 120
- Accuracy
- 90%
- Tracking
- 5%
- Hull damage
- 25%
- Shield damage
- 500%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.7–2.7 days
Cost and upkeep
- Cost
95Alloys- Upkeep a month
0.12Alloys
0.6Energy Credits — Not: Uses bio-ships- Empire
- Not: Uses bio-ships
0.6Food — Uses bio-ships- Empire
- Uses bio-ships
- Empire
Other sizes and versions
How to get it
In the game
These barriers are generated out of pure psionic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our energy deflector systems, but without the prohibitive power consumption.
ID
LARGE_NV_WEAPONSource: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).