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Medium Null Void Beam

medium weapon component · Null Void Beam

Medium Null Void Beam is a medium weapon component in Stellaris 4.5.2 (Null Void Beam). It deals 15–40 damage every 3.5 days (35 combat ticks) at range 90, accuracy 90% and tracking 30%. It costs 38 Alloys and uses 13 power. Unlocked by Null Void Beam.

Cost
38Alloys
Power
-13
Damage
15–40
Cooldown
3.5 days
Range
90
ID
MEDIUM_NV_WEAPON
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
15–40
Cooldown
3.5 days (35 ticks)
Damage a day
7.86
Range
90
Accuracy
90%
Tracking
30%
Hull damage
25%
Shield damage
500%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
0.6–2.4 days

Cost and upkeep

Cost
38Alloys
Upkeep a month
0.06Alloys
0.3Energy Credits — Not: Uses bio-ships
  • Empire
    • Not: Uses bio-ships
0.3Food — Uses bio-ships
  • Empire
    • Uses bio-ships

Other sizes and versions

How to get it

In the game

These barriers are generated out of pure psionic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our energy deflector systems, but without the prohibitive power consumption.

ID

MEDIUM_NV_WEAPON

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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