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Small Null Void Beam

small weapon component · Null Void Beam

Small Null Void Beam is a small weapon component in Stellaris 4.5.2 (Null Void Beam). It deals 6–16 damage every 3 days (30 combat ticks) at range 60, accuracy 90% and tracking 60%. It costs 15 Alloys and uses 7 power. Unlocked by Null Void Beam.

Cost
15Alloys
Power
-7
Damage
6–16
Cooldown
3 days
Range
60
ID
SMALL_NV_WEAPON
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
6–16
Cooldown
3 days (30 ticks)
Damage a day
3.67
Range
60
Accuracy
90%
Tracking
60%
Hull damage
25%
Shield damage
500%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
15Alloys
Upkeep a month
0.03Alloys
0.15Energy Credits — Not: Uses bio-ships
  • Empire
    • Not: Uses bio-ships
0.15Food — Uses bio-ships
  • Empire
    • Uses bio-ships

Other sizes and versions

How to get it

In the game

These barriers are generated out of pure psionic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our energy deflector systems, but without the prohibitive power consumption.

ID

SMALL_NV_WEAPON

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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