
Large Plasma Cannon
Large Plasma Cannon is a large weapon component in Stellaris 4.5.2 (Plasma Cannon). It deals 126–336 damage every 4.5 days (45 combat ticks) at range 80, accuracy 80% and tracking 5%. It costs 220 Alloys, 2.35 Exotic Gases and uses 107 power. Unlocked by Plasma Cannons.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 126–336
- Cooldown
- 4.5 days (45 ticks)
- Damage a day
- 51.33
- Range
- 80
- Accuracy
- 80%
- Tracking
- 5%
- Hull damage
- 150%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.8–3 days
Cost and upkeep
- Cost
220Alloys
2.35Exotic Gases- Upkeep a month
2.03Energy Credits
0.41Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Empire
- Not: Uses bio-ships
- Not: Is arkship ship
In the game
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
ID
LARGE_PLASMA_3Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).