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Medium Plasma Cannon

medium weapon component · Plasma Cannon

Medium Plasma Cannon is a medium weapon component in Stellaris 4.5.2 (Plasma Cannon). It deals 53–140 damage every 4 days (40 combat ticks) at range 60, accuracy 80% and tracking 20%. It costs 88 Alloys, 0.94 Exotic Gases and uses 47 power. Unlocked by Plasma Cannons.

Cost
88Alloys0.94Exotic Gases
Power
-47
Damage
53–140
Cooldown
4 days
Range
60
ID
MEDIUM_PLASMA_3
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
53–140
Cooldown
4 days (40 ticks)
Damage a day
24.13
Range
60
Accuracy
80%
Tracking
20%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%
Windup
0.7–2.7 days

Cost and upkeep

Cost
88Alloys0.94Exotic Gases
Upkeep a month
1.02Energy Credits0.2Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Plasma Accelerator
  2. →Medium Plasma Cannon

Other sizes and versions

How to get it

  • Empire
    • Not: Uses bio-ships
  • Not: Is arkship ship

In the game

The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.

ID

MEDIUM_PLASMA_3

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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