StellarisDB

Combat Mandibles

torpedo weapon component

Combat Mandibles is a torpedo weapon component in Stellaris 4.5.2. It deals 12–33 damage every 0.9 days (9 combat ticks) at range 10, accuracy 100% and tracking 50%. It costs 58 Alloys and uses 13 power. Unlocked by Maulers.

Cost
58Alloys
Power
-13
Damage
12–33
Cooldown
0.9 days
Range
10
ID
MANDIBLE_1
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
12–33
Cooldown
0.9 days (9 ticks)
Damage a day
25
Range
10
Accuracy
100%
Tracking
50%
Hull damage
125%
Shield damage
100%
Armor damage
150%
Shield penetration
100%
Armor penetration
0%
Windup
0.2–0.6 days

Cost and upkeep

Cost
58Alloys
Upkeep a month
0.45Food0.09Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Combat Mandibles
  2. →Composite Mandibles

How to get it

In the game

Powerful mandibles, capable of rending armor and tearing through the hulls of enemy vessels with brutal efficiency.

ID

MANDIBLE_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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