
Combat Mandibles
Combat Mandibles is a torpedo weapon component in Stellaris 4.5.2. It deals 12–33 damage every 0.9 days (9 combat ticks) at range 10, accuracy 100% and tracking 50%. It costs 58 Alloys and uses 13 power. Unlocked by Maulers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 12–33
- Cooldown
- 0.9 days (9 ticks)
- Damage a day
- 25
- Range
- 10
- Accuracy
- 100%
- Tracking
- 50%
- Hull damage
- 125%
- Shield damage
- 100%
- Armor damage
- 150%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Windup
- 0.2–0.6 days
Cost and upkeep
- Cost
58Alloys- Upkeep a month
0.45Food
0.09Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
In the game
Powerful mandibles, capable of rending armor and tearing through the hulls of enemy vessels with brutal efficiency.
ID
MANDIBLE_1Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).