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Composite Mandibles

torpedo weapon component

Composite Mandibles is a torpedo weapon component in Stellaris 4.5.2. It deals 16–43 damage every 0.9 days (9 combat ticks) at range 10, accuracy 100% and tracking 50%. It costs 58 Alloys, 0.63 Rare Crystals and uses 17 power. Unlocked by Composite Mandibles.

Cost
58Alloys0.63Rare Crystals
Power
-17
Damage
16–43
Cooldown
0.9 days
Range
10
ID
MANDIBLE_2
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
16–43
Cooldown
0.9 days (9 ticks)
Damage a day
32.78
Range
10
Accuracy
100%
Tracking
50%
Hull damage
125%
Shield damage
100%
Armor damage
150%
Shield penetration
100%
Armor penetration
0%
Windup
0.2–0.6 days

Cost and upkeep

Cost
58Alloys0.63Rare Crystals
Upkeep a month
0.68Food0.14Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Combat Mandibles
  2. →Composite Mandibles
  3. →Crystalline Mandibles

How to get it

In the game

These devastating appendages incorporate layered organic structures to enhance durability and cutting power, shredding even the toughest defenses.

ID

MANDIBLE_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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