StellarisDB

Molecular Disruptor

medium weapon component

Molecular Disruptor is a medium weapon component in Stellaris 4.5.2. It deals 1–28 damage every 2.4 days (24 combat ticks) at range 40, accuracy 100% and tracking 35%. It costs 58 Alloys and uses 23 power. Unlocked by Disruptors.

Cost
58Alloys
Power
-23
Damage
1–28
Cooldown
2.4 days
Range
40
ID
MEDIUM_BIO_DISRUPTOR_1
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–28
Cooldown
2.4 days (24 ticks)
Damage a day
6.04
Range
40
Accuracy
100%
Tracking
35%
Hull damage
100%
Shield damage
100%
Armor damage
125%
Shield penetration
50%
Armor penetration
50%
Windup
0.4–1.6 days

Cost and upkeep

Cost
58Alloys
Upkeep a month
0.09Alloys0.45Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Molecular Disruptor
  2. →Ion Molecular Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These bio-weapons bypass conventional defenses to target the constituent atoms of the target itself, breaking apart molecular bonds to cause critical hull damage.

ID

MEDIUM_BIO_DISRUPTOR_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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