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Molecular Disruptor

small weapon component

Molecular Disruptor is a small weapon component in Stellaris 4.5.2. It deals 1.25–14 damage every 1.6 days (16 combat ticks) at range 15, accuracy 100% and tracking 60%. It costs 23 Alloys and uses 10 power. Unlocked by Disruptors.

Cost
23Alloys
Power
-10
Damage
1.25–14
Cooldown
1.6 days
Range
15
ID
SMALL_BIO_DISRUPTOR_1
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1.25–14
Cooldown
1.6 days (16 ticks)
Damage a day
4.77
Range
15
Accuracy
100%
Tracking
60%
Hull damage
100%
Shield damage
100%
Armor damage
125%
Shield penetration
50%
Armor penetration
50%
Windup
0.3–1.1 days

Cost and upkeep

Cost
23Alloys
Upkeep a month
0.05Alloys0.23Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Molecular Disruptor
  2. →Ion Molecular Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These bio-weapons bypass conventional defenses to target the constituent atoms of the target itself, breaking apart molecular bonds to cause critical hull damage.

ID

SMALL_BIO_DISRUPTOR_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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