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Medium Shard Accelerator

medium weapon component · Shard Accelerator

Medium Shard Accelerator is a medium weapon component in Stellaris 4.5.2 (Shard Accelerator). It deals 13–40 damage every 2.5 days (25 combat ticks) at range 75, accuracy 75% and tracking 30%. It costs 25 Alloys and uses 13 power. Unlocked by Mass Drivers.

Cost
25Alloys
Power
-13
Damage
13–40
Cooldown
2.5 days
Range
75
ID
MEDIUM_BIO_MASS_DRIVER_1
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
13–40
Cooldown
2.5 days (25 ticks)
Damage a day
10.6
Range
75
Accuracy
75%
Tracking
30%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–1.7 days

Cost and upkeep

Cost
25Alloys
Upkeep a month
0.2Food0.04Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Shard Accelerator
  2. →Medium Bio-Coil Shard Accelerator

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Weaponizing latent static electricity, Shard Accelerators launch magnetized shards of bone at extreme velocities.

ID

MEDIUM_BIO_MASS_DRIVER_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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