
Large Shard Accelerator
Large Shard Accelerator is a large weapon component in Stellaris 4.5.2 (Shard Accelerator). It deals 30–96 damage every 6 days (60 combat ticks) at range 100, accuracy 75% and tracking 5%. It costs 63 Alloys and uses 30 power. Unlocked by Mass Drivers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 30–96
- Cooldown
- 6 days (60 ticks)
- Damage a day
- 10.5
- Range
- 100
- Accuracy
- 75%
- Tracking
- 5%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 1–4 days
Cost and upkeep
- Cost
63Alloys- Upkeep a month
0.4Food
0.08Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
Weaponizing latent static electricity, Shard Accelerators launch magnetized shards of bone at extreme velocities.
ID
LARGE_BIO_MASS_DRIVER_1Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).