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Large Shard Accelerator

large weapon component · Shard Accelerator

Large Shard Accelerator is a large weapon component in Stellaris 4.5.2 (Shard Accelerator). It deals 30–96 damage every 6 days (60 combat ticks) at range 100, accuracy 75% and tracking 5%. It costs 63 Alloys and uses 30 power. Unlocked by Mass Drivers.

Cost
63Alloys
Power
-30
Damage
30–96
Cooldown
6 days
Range
100
ID
LARGE_BIO_MASS_DRIVER_1
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
30–96
Cooldown
6 days (60 ticks)
Damage a day
10.5
Range
100
Accuracy
75%
Tracking
5%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
1–4 days

Cost and upkeep

Cost
63Alloys
Upkeep a month
0.4Food0.08Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large Shard Accelerator
  2. →Large Bio-Coil Shard Accelerator

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Weaponizing latent static electricity, Shard Accelerators launch magnetized shards of bone at extreme velocities.

ID

LARGE_BIO_MASS_DRIVER_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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