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Medium Bio-Coil Shard Accelerator

medium weapon component · Bio-Coil Shard Accelerator

Medium Bio-Coil Shard Accelerator is a medium weapon component in Stellaris 4.5.2 (Bio-Coil Shard Accelerator). It deals 18–53 damage every 2.5 days (25 combat ticks) at range 75, accuracy 75% and tracking 30%. It costs 38 Alloys and uses 17 power. Unlocked by Coilguns.

Cost
38Alloys
Power
-17
Damage
18–53
Cooldown
2.5 days
Range
75
ID
MEDIUM_BIO_MASS_DRIVER_2
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
18–53
Cooldown
2.5 days (25 ticks)
Damage a day
14.2
Range
75
Accuracy
75%
Tracking
30%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–1.7 days

Cost and upkeep

Cost
38Alloys
Upkeep a month
0.3Food0.06Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Shard Accelerator
  2. →Medium Bio-Coil Shard Accelerator
  3. →Medium Shard Rail Accelerator

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

The coiling of electric nerve pathways improves static recharge, allowing the creature to launch magnetized shards at increased velocity.

ID

MEDIUM_BIO_MASS_DRIVER_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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