
Medium Bio-Coil Shard Accelerator
Medium Bio-Coil Shard Accelerator is a medium weapon component in Stellaris 4.5.2 (Bio-Coil Shard Accelerator). It deals 18–53 damage every 2.5 days (25 combat ticks) at range 75, accuracy 75% and tracking 30%. It costs 38 Alloys and uses 17 power. Unlocked by Coilguns.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 18–53
- Cooldown
- 2.5 days (25 ticks)
- Damage a day
- 14.2
- Range
- 75
- Accuracy
- 75%
- Tracking
- 30%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.5–1.7 days
Cost and upkeep
- Cost
38Alloys- Upkeep a month
0.3Food
0.06Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
The coiling of electric nerve pathways improves static recharge, allowing the creature to launch magnetized shards at increased velocity.
ID
MEDIUM_BIO_MASS_DRIVER_2Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).