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Medium Shard Rail Accelerator

medium weapon component · Shard Rail Accelerator

Medium Shard Rail Accelerator is a medium weapon component in Stellaris 4.5.2 (Shard Rail Accelerator). It deals 23–68 damage every 2.5 days (25 combat ticks) at range 75, accuracy 75% and tracking 30%. It costs 58 Alloys and uses 23 power. Unlocked by Railguns.

Cost
58Alloys
Power
-23
Damage
23–68
Cooldown
2.5 days
Range
75
ID
MEDIUM_BIO_MASS_DRIVER_3
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
23–68
Cooldown
2.5 days (25 ticks)
Damage a day
18.2
Range
75
Accuracy
75%
Tracking
30%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–1.7 days

Cost and upkeep

Cost
58Alloys
Upkeep a month
0.45Food0.09Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Bio-Coil Shard Accelerator
  2. →Medium Shard Rail Accelerator
  3. →Medium Advanced Shard Rail Accelerator

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Rail-like appendages convert chemical energy into electricity, generating a powerful magnetic field to launch deadly projectiles.

ID

MEDIUM_BIO_MASS_DRIVER_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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