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Large Shard Rail Accelerator

large weapon component · Shard Rail Accelerator

Large Shard Rail Accelerator is a large weapon component in Stellaris 4.5.2 (Shard Rail Accelerator). It deals 54–162 damage every 6 days (60 combat ticks) at range 100, accuracy 75% and tracking 5%. It costs 145 Alloys and uses 51 power. Unlocked by Railguns.

Cost
145Alloys
Power
-51
Damage
54–162
Cooldown
6 days
Range
100
ID
LARGE_BIO_MASS_DRIVER_3
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
54–162
Cooldown
6 days (60 ticks)
Damage a day
18
Range
100
Accuracy
75%
Tracking
5%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
1–4 days

Cost and upkeep

Cost
145Alloys
Upkeep a month
0.9Food0.18Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large Bio-Coil Shard Accelerator
  2. →Large Shard Rail Accelerator
  3. →Large Advanced Shard Rail Accelerator

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Rail-like appendages convert chemical energy into electricity, generating a powerful magnetic field to launch deadly projectiles.

ID

LARGE_BIO_MASS_DRIVER_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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