
Bio-Whirlwind Missiles
Bio-Whirlwind Missiles is a medium weapon component in Stellaris 4.5.2. It deals 61–85 damage every 3 days (30 combat ticks) at range 120, accuracy 100% and tracking 30%. It costs 88 Alloys, 0.94 Volatile Motes and uses 17 power. Unlocked by Whirlwind Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 61–85
- Cooldown
- 3 days (30 ticks)
- Damage a day
- 24.33
- Range
- 120
- Accuracy
- 100%
- Tracking
- 30%
- Hull damage
- 125%
- Shield damage
- 100%
- Armor damage
- 150%
- Shield penetration
- 50%
- Armor penetration
- 0%
- Windup
- 0.5–2 days
- Missile speed
- 400
- Missile evasion
- 0%
- Missile health
- 30
Cost and upkeep
- Cost
88Alloys
0.94Volatile Motes- Upkeep a month
1.02Food
0.2Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
ID
MEDIUM_BIO_SWARMER_MISSILE_2Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).