
Whirlwind Missiles
Whirlwind Missiles is a tier 4 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Swarmer Missiles. It unlocks Barbed Spore Launcher, Bio-Whirlwind Missiles and Whirlwind Missiles. Console: research_technology tech_swarmer_missiles_2.
What Whirlwind Missiles unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Whirlwind Missiles
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Bio-Whirlwind Missiles
- Uses bio-ships
In the game
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_swarmer_missiles_2Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Whirlwind Missiles: questions
How do I get Whirlwind Missiles in Stellaris?
Research Swarmer Missiles first; then Whirlwind Missiles can be drawn as one of the 3 engineering research options.
What does Whirlwind Missiles do?
It unlocks Barbed Spore Launcher (ship component), Bio-Whirlwind Missiles (ship component) and Whirlwind Missiles (ship component).
What is the ID of Whirlwind Missiles?
The technology's ID is tech_swarmer_missiles_2. To get it with the console: research_technology tech_swarmer_missiles_2 (Stellaris 4.5.2).
How much does Whirlwind Missiles cost?
10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.