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Whirlwind Missiles

Tier 4 engineering technology · Propulsion
EngineeringTier 4Propulsion

Whirlwind Missiles is a tier 4 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Swarmer Missiles. It unlocks Barbed Spore Launcher, Bio-Whirlwind Missiles and Whirlwind Missiles. Console: research_technology tech_swarmer_missiles_2.

Whirlwind MissilesPropulsion· tier 410,000
Base cost
10,000
Area
Engineering
Tier
4
Draw weight
40
Path from start
1 techs, 12,500 research
ID
tech_swarmer_missiles_2

What Whirlwind Missiles unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Whirlwind Missiles

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Bio-Whirlwind Missiles
    • Uses bio-ships

In the game

New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_swarmer_missiles_2
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Whirlwind Missiles: questions

How do I get Whirlwind Missiles in Stellaris?

Research Swarmer Missiles first; then Whirlwind Missiles can be drawn as one of the 3 engineering research options.

What does Whirlwind Missiles do?

It unlocks Barbed Spore Launcher (ship component), Bio-Whirlwind Missiles (ship component) and Whirlwind Missiles (ship component).

What is the ID of Whirlwind Missiles?

The technology's ID is tech_swarmer_missiles_2. To get it with the console: research_technology tech_swarmer_missiles_2 (Stellaris 4.5.2).

How much does Whirlwind Missiles cost?

10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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