
Bio-Swarmer Missiles
Bio-Swarmer Missiles is a medium weapon component in Stellaris 4.5.2. It deals 36–50 damage every 3 days (30 combat ticks) at range 120, accuracy 100% and tracking 30%. It costs 58 Alloys and uses 10 power. Unlocked by Swarmer Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 36–50
- Cooldown
- 3 days (30 ticks)
- Damage a day
- 14.33
- Range
- 120
- Accuracy
- 100%
- Tracking
- 30%
- Hull damage
- 125%
- Shield damage
- 100%
- Armor damage
- 150%
- Shield penetration
- 50%
- Armor penetration
- 0%
- Windup
- 0.5–2 days
- Missile speed
- 400
- Missile evasion
- 0%
- Missile health
- 20
Cost and upkeep
- Cost
58Alloys- Upkeep a month
0.45Food
0.09Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
ID
MEDIUM_BIO_SWARMER_MISSILE_1Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).