StellarisDB

Medium Disruptor

medium weapon component · Disruptor

Medium Disruptor is a medium weapon component in Stellaris 4.5.2 (Disruptor). It deals 1–28 damage every 2.4 days (24 combat ticks) at range 40, accuracy 100% and tracking 35%. It costs 58 Alloys and uses 23 power. Unlocked by Disruptors.

Cost
58Alloys
Power
-23
Damage
1–28
Cooldown
2.4 days
Range
40
ID
MEDIUM_DISRUPTOR_1
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–28
Cooldown
2.4 days (24 ticks)
Damage a day
6.04
Range
40
Accuracy
100%
Tracking
35%
Hull damage
100%
Shield damage
125%
Armor damage
100%
Shield penetration
50%
Armor penetration
50%
Windup
0.4–1.6 days

Cost and upkeep

Cost
58Alloys
Upkeep a month
0.09Alloys0.45Energy Credits

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Disruptor
  2. →Medium Ion Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Empire
    • Not: Uses bio-ships
  • Not: Is arkship ship

In the game

Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together.

ID

MEDIUM_DISRUPTOR_1

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?