
Medium Disruptor
Medium Disruptor is a medium weapon component in Stellaris 4.5.2 (Disruptor). It deals 1–28 damage every 2.4 days (24 combat ticks) at range 40, accuracy 100% and tracking 35%. It costs 58 Alloys and uses 23 power. Unlocked by Disruptors.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 1–28
- Cooldown
- 2.4 days (24 ticks)
- Damage a day
- 6.04
- Range
- 40
- Accuracy
- 100%
- Tracking
- 35%
- Hull damage
- 100%
- Shield damage
- 125%
- Armor damage
- 100%
- Shield penetration
- 50%
- Armor penetration
- 50%
- Windup
- 0.4–1.6 days
Cost and upkeep
- Cost
58Alloys- Upkeep a month
0.09Alloys
0.45Energy Credits
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Ship uses starbase components
- Empire
- Not: Uses bio-ships
- Not: Is arkship ship
In the game
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together.
ID
MEDIUM_DISRUPTOR_1Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).