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Medium Ion Disruptor

medium weapon component · Ion Disruptor

Medium Ion Disruptor is a medium weapon component in Stellaris 4.5.2 (Ion Disruptor). It deals 1–37 damage every 2.4 days (24 combat ticks) at range 40, accuracy 100% and tracking 35%. It costs 58 Alloys, 0.63 Rare Crystals and uses 30 power. Unlocked by Ion Disruptors.

Cost
58Alloys0.63Rare Crystals
Power
-30
Damage
1–37
Cooldown
2.4 days
Range
40
ID
MEDIUM_DISRUPTOR_2
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–37
Cooldown
2.4 days (24 ticks)
Damage a day
7.92
Range
40
Accuracy
100%
Tracking
35%
Hull damage
100%
Shield damage
125%
Armor damage
100%
Shield penetration
60%
Armor penetration
60%
Windup
0.4–1.6 days

Cost and upkeep

Cost
58Alloys0.63Rare Crystals
Upkeep a month
0.14Alloys0.68Energy Credits

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Disruptor
  2. →Medium Ion Disruptor
  3. →Medium Phased Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Empire
    • Not: Uses bio-ships
  • Not: Is arkship ship

In the game

These upgraded disruptors fire bolts of more destructive ion particles at targets, without sacrificing the firing rate of their predecessors.

ID

MEDIUM_DISRUPTOR_2

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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