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Medium Red Laser

medium weapon component · Red Laser

Medium Red Laser is a medium weapon component in Stellaris 4.5.2 (Red Laser). It deals 15–40 damage every 3.5 days (35 combat ticks) at range 60, accuracy 90% and tracking 30%. It costs 25 Alloys and uses 13 power. Unlocked by Red Lasers.

Cost
25Alloys
Power
-13
Damage
15–40
Cooldown
3.5 days
Range
60
ID
MEDIUM_RED_LASER
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
15–40
Cooldown
3.5 days (35 ticks)
Damage a day
7.86
Range
60
Accuracy
90%
Tracking
30%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.6–2.4 days

Cost and upkeep

Cost
25Alloys
Upkeep a month
0.2Energy Credits0.04Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Red Laser
  2. →Medium Blue Laser

Other sizes and versions

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.

ID

MEDIUM_RED_LASER

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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