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Small Red Laser

small weapon component · Red Laser

Small Red Laser is a small weapon component in Stellaris 4.5.2 (Red Laser). It deals 6–16 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 10 Alloys and uses 5 power. Unlocked by Red Lasers.

Cost
10Alloys
Power
-5
Damage
6–16
Cooldown
3 days
Range
40
ID
SMALL_RED_LASER
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
6–16
Cooldown
3 days (30 ticks)
Damage a day
3.67
Range
40
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
10Alloys
Upkeep a month
0.1Energy Credits0.02Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Red Laser
  2. →Small Blue Laser

Other sizes and versions

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.

ID

SMALL_RED_LASER

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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