StellarisDB

Mega Bombard

medium weapon component

Mega Bombard is a medium weapon component in Stellaris 4.5.2. It deals 65–165 damage every 8.4 days (84 combat ticks) at range 80, accuracy 75% and tracking 25%. It costs 1 Food, 1 Minerals, 0.3 Volatile Motes and uses 0 power. Unlocked by Mega Cannon.

Cost
1Food1Minerals0.3Volatile Motes
Power
0
Damage
65–165
Cooldown
8.4 days
Range
80
ID
MEGA_BOMBARD_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
65–165
Cooldown
8.4 days (84 ticks)
Damage a day
13.69
Range
80
Accuracy
75%
Tracking
25%
Hull damage
100%
Shield damage
150%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.3Volatile Motes
Upkeep a month
0.55Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Cumbersome and invasive, this bombardment mutation heavily impedes a creature's movements and requires precise targeting to be effective. These drawbacks are more than compensated for by the weapon's raw destructive power.

ID

MEGA_BOMBARD_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?