StellarisDB

Mega Bombard

extra large weapon component

Mega Bombard is a extra large weapon component in Stellaris 4.5.2. It deals 310–900 damage every 10.4 days (104 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 1 Food, 1 Minerals, 1.17 Volatile Motes and uses 0 power. Unlocked by Mega Cannon.

Cost
1Food1Minerals1.17Volatile Motes
Power
0
Damage
310–900
Cooldown
10.4 days
Range
120
ID
MEGA_BOMBARD_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
310–900
Cooldown
10.4 days (104 ticks)
Damage a day
58.17
Range
120
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
150%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals1.17Volatile Motes
Upkeep a month
2.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Cumbersome and invasive, this bombardment mutation heavily impedes a creature's movements and requires precise targeting to be effective. These drawbacks are more than compensated for by the weapon's raw destructive power.

ID

MEGA_BOMBARD_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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