StellarisDB

Mega Bombard

small weapon component

Mega Bombard is a small weapon component in Stellaris 4.5.2. It deals 29–71 damage every 7.4 days (74 combat ticks) at range 60, accuracy 75% and tracking 45%. It costs 1 Food, 1 Minerals, 0.15 Volatile Motes and uses 0 power. Unlocked by Mega Cannon.

Cost
1Food1Minerals0.15Volatile Motes
Power
0
Damage
29–71
Cooldown
7.4 days
Range
60
ID
MEGA_BOMBARD_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
29–71
Cooldown
7.4 days (74 ticks)
Damage a day
6.76
Range
60
Accuracy
75%
Tracking
45%
Hull damage
100%
Shield damage
150%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.15Volatile Motes
Upkeep a month
0.27Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Cumbersome and invasive, this bombardment mutation heavily impedes a creature's movements and requires precise targeting to be effective. These drawbacks are more than compensated for by the weapon's raw destructive power.

ID

MEGA_BOMBARD_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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