
Mega Bombard
Mega Bombard is a large weapon component in Stellaris 4.5.2. It deals 140–400 damage every 9.4 days (94 combat ticks) at range 100, accuracy 75% and tracking 10%. It costs 1 Food, 1 Minerals, 0.59 Volatile Motes and uses 0 power. Unlocked by Mega Cannon.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 140–400
- Cooldown
- 9.4 days (94 ticks)
- Damage a day
- 28.72
- Range
- 100
- Accuracy
- 75%
- Tracking
- 10%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
0.59Volatile Motes- Upkeep a month
1.1Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Cumbersome and invasive, this bombardment mutation heavily impedes a creature's movements and requires precise targeting to be effective. These drawbacks are more than compensated for by the weapon's raw destructive power.
ID
MEGA_BOMBARD_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).