StellarisDB

Miasma Launcher

large weapon component

Miasma Launcher is a large weapon component in Stellaris 4.5.2. It deals 50–75 damage every 9.5 days (95 combat ticks) at range 100, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Nuclear Missiles.

Cost
1Food1Minerals
Power
0
Damage
50–75
Cooldown
9.5 days
Range
100
ID
MIASMA_LAUNCHER_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
50–75
Cooldown
9.5 days (95 ticks)
Damage a day
6.58
Range
100
Accuracy
100%
Tracking
15%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
0%
Missile health
6

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.5Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Composed of a gestative pod and a partially-formed volatile spawn, this bio-weapon effectively functions as a targeted missile. Once separated from its pod, the explosive spawn will instinctively launch itself toward the chosen target and detonate on impact.

ID

MIASMA_LAUNCHER_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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