StellarisDB

Miasma Launcher

small weapon component

Miasma Launcher is a small weapon component in Stellaris 4.5.2. It deals 6–9 damage every 7.5 days (75 combat ticks) at range 100, accuracy 100% and tracking 40%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Nuclear Missiles.

Cost
1Food1Minerals
Power
0
Damage
6–9
Cooldown
7.5 days
Range
100
ID
MIASMA_LAUNCHER_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
6–9
Cooldown
7.5 days (75 ticks)
Damage a day
1
Range
100
Accuracy
100%
Tracking
40%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
0%
Missile health
3

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.12Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Composed of a gestative pod and a partially-formed volatile spawn, this bio-weapon effectively functions as a targeted missile. Once separated from its pod, the explosive spawn will instinctively launch itself toward the chosen target and detonate on impact.

ID

MIASMA_LAUNCHER_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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