
Nuclear Missiles
Nuclear Missiles is a small weapon component in Stellaris 4.5.2. It deals 16–24 damage every 6 days (60 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 10 Alloys and uses 5 power. Unlocked by Nuclear Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 16–24
- Cooldown
- 6 days (60 ticks)
- Damage a day
- 3.33
- Range
- 100
- Accuracy
- 100%
- Tracking
- 25%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Windup
- 1–4 days
- Missile speed
- 400
- Missile evasion
- 0%
- Missile health
- 3
Cost and upkeep
- Cost
10Alloys- Upkeep a month
0.1Energy Credits
0.02Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
In the game
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
ID
MISSILE_1Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).