
Fusion Missiles
Fusion Missiles is a small weapon component in Stellaris 4.5.2. It deals 21–32 damage every 6 days (60 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 15 Alloys and uses 7 power. Unlocked by Fusion Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 21–32
- Cooldown
- 6 days (60 ticks)
- Damage a day
- 4.42
- Range
- 100
- Accuracy
- 100%
- Tracking
- 25%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Windup
- 1–4 days
- Missile speed
- 400
- Missile evasion
- 10%
- Missile health
- 4
Cost and upkeep
- Cost
15Alloys- Upkeep a month
0.15Energy Credits
0.03Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
In the game
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
ID
MISSILE_2Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).