StellarisDB

Fusion Missiles

small weapon component

Fusion Missiles is a small weapon component in Stellaris 4.5.2. It deals 21–32 damage every 6 days (60 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 15 Alloys and uses 7 power. Unlocked by Fusion Missiles.

Cost
15Alloys
Power
-7
Damage
21–32
Cooldown
6 days
Range
100
ID
MISSILE_2
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
21–32
Cooldown
6 days (60 ticks)
Damage a day
4.42
Range
100
Accuracy
100%
Tracking
25%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Windup
1–4 days
Missile speed
400
Missile evasion
10%
Missile health
4

Cost and upkeep

Cost
15Alloys
Upkeep a month
0.15Energy Credits0.03Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Nuclear Missiles
  2. →Fusion Missiles
  3. →Antimatter Missiles

How to get it

In the game

These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.

ID

MISSILE_2

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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