
Antimatter Missiles
Antimatter Missiles is a small weapon component in Stellaris 4.5.2. It deals 28–42 damage every 6 days (60 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 23 Alloys and uses 10 power. Unlocked by Antimatter Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 28–42
- Cooldown
- 6 days (60 ticks)
- Damage a day
- 5.83
- Range
- 100
- Accuracy
- 100%
- Tracking
- 25%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Windup
- 1–4 days
- Missile speed
- 400
- Missile evasion
- 20%
- Missile health
- 5
Cost and upkeep
- Cost
23Alloys- Upkeep a month
0.23Energy Credits
0.05Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
In the game
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
ID
MISSILE_3Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).