
Marauder Missiles
Marauder Missiles is a small weapon component in Stellaris 4.5.2. It deals 49–72 damage every 6 days (60 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 35 Alloys, 0.38 Volatile Motes and uses 17 power. Unlocked by Marauder Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 49–72
- Cooldown
- 6 days (60 ticks)
- Damage a day
- 10.08
- Range
- 100
- Accuracy
- 100%
- Tracking
- 25%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Windup
- 1–4 days
- Missile speed
- 400
- Missile evasion
- 40%
- Missile health
- 7
Cost and upkeep
- Cost
35Alloys
0.38Volatile Motes- Upkeep a month
0.51Energy Credits
0.1Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
In the game
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
ID
MISSILE_5Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).