
Marauder Launcher
Marauder Launcher is a small weapon component in Stellaris 4.5.2. It deals 16–28 damage every 7.5 days (75 combat ticks) at range 100, accuracy 100% and tracking 40%. It costs 1 Food, 1 Minerals, 0.15 Volatile Motes and uses 0 power. Unlocked by Quantum Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 16–28
- Cooldown
- 7.5 days (75 ticks)
- Damage a day
- 2.93
- Range
- 100
- Accuracy
- 100%
- Tracking
- 40%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Missile speed
- 400
- Missile evasion
- 40%
- Missile health
- 7
Cost and upkeep
- Cost
1Food
1Minerals
0.15Volatile Motes- Upkeep a month
0.27Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Genetic tweaking has granted the projectile creature near-complete sentience, improving flight performance and weak-spot targeting. The moral implications of this enhancement are somewhat complex.
ID
MARAUDER_LAUNCHER_SMALLSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).