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Marauder Missiles

Tier 4 engineering technology · Propulsion
EngineeringTier 4Propulsion

Marauder Missiles is a tier 4 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Quantum Missiles. It unlocks Marauder Missiles. Console: research_technology tech_missiles_5.

Marauder MissilesPropulsion· tier 410,000
Base cost
10,000
Area
Engineering
Tier
4
Draw weight
40
Path from start
6 techs, 18,500 research
ID
tech_missiles_5

What Marauder Missiles unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ship component · 1

How to get Marauder Missiles

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 6 technologies, 18,500 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Nuclear Missilesstarting tech
  4. Fusion Missiles1,250 · tier 1
  5. Antimatter Missiles2,000 · tier 2
  6. Quantum Missiles4,000 · tier 3
Conditions (potential)
  • Not: Uses bio-ships

In the game

These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_missiles_5
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Marauder Missiles: questions

How do I get Marauder Missiles in Stellaris?

Research Quantum Missiles first (6 technologies in the whole chain); then Marauder Missiles can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Marauder Missiles do?

It unlocks Marauder Missiles (ship component).

What is the ID of Marauder Missiles?

The technology's ID is tech_missiles_5. To get it with the console: research_technology tech_missiles_5 (Stellaris 4.5.2).

How much does Marauder Missiles cost?

10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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