StellarisDB

Particle Beam

large weapon component

Particle Beam is a large weapon component in Stellaris 4.5.2. It deals 90–250 damage every 8.25 days (82.5 combat ticks) at range 100, accuracy 85% and tracking 15%. It costs 1 Food, 1 Minerals, 0.59 Rare Crystals and uses 0 power. Unlocked by Particle Lances.

Cost
1Food1Minerals0.59Rare Crystals
Power
0
Damage
90–250
Cooldown
8.25 days
Range
100
ID
PARTICLE_BEAM_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
90–250
Cooldown
8.25 days (82.5 ticks)
Damage a day
20.61
Range
100
Accuracy
85%
Tracking
15%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.59Rare Crystals
Upkeep a month
1.1Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An invasive mutation that creates organic energy projectors that deal devastating damage from range at the cost of restricted movement.

ID

PARTICLE_BEAM_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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