StellarisDB

Particle Beam

medium weapon component

Particle Beam is a medium weapon component in Stellaris 4.5.2. It deals 38–102 damage every 7.4 days (74 combat ticks) at range 80, accuracy 85% and tracking 30%. It costs 1 Food, 1 Minerals, 0.3 Rare Crystals and uses 0 power. Unlocked by Particle Lances.

Cost
1Food1Minerals0.3Rare Crystals
Power
0
Damage
38–102
Cooldown
7.4 days
Range
80
ID
PARTICLE_BEAM_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
38–102
Cooldown
7.4 days (74 ticks)
Damage a day
9.46
Range
80
Accuracy
85%
Tracking
30%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.3Rare Crystals
Upkeep a month
0.55Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An invasive mutation that creates organic energy projectors that deal devastating damage from range at the cost of restricted movement.

ID

PARTICLE_BEAM_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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