StellarisDB

Particle Beam

small weapon component

Particle Beam is a small weapon component in Stellaris 4.5.2. It deals 16–39 damage every 6.55 days (65.5 combat ticks) at range 60, accuracy 85% and tracking 50%. It costs 1 Food, 1 Minerals, 0.15 Rare Crystals and uses 0 power. Unlocked by Particle Lances.

Cost
1Food1Minerals0.15Rare Crystals
Power
0
Damage
16–39
Cooldown
6.55 days
Range
60
ID
PARTICLE_BEAM_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
16–39
Cooldown
6.55 days (65.5 ticks)
Damage a day
4.2
Range
60
Accuracy
85%
Tracking
50%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.15Rare Crystals
Upkeep a month
0.27Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An invasive mutation that creates organic energy projectors that deal devastating damage from range at the cost of restricted movement.

ID

PARTICLE_BEAM_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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