StellarisDB

Phased Molecular Disruptor

extra large weapon component

Phased Molecular Disruptor is a extra large weapon component in Stellaris 4.5.2. It deals 1–103 damage every 4.5 days (45 combat ticks) at range 50, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals, 1.17 Rare Crystals and uses 0 power. Unlocked by Phase Disruptors.

Cost
1Food1Minerals1.17Rare Crystals
Power
0
Damage
1–103
Cooldown
4.5 days
Range
50
ID
PHASED_MOLECULAR_DISRUPTOR_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–103
Cooldown
4.5 days (45 ticks)
Damage a day
11.56
Range
50
Accuracy
100%
Tracking
15%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%

Cost and upkeep

Cost
1Food1Minerals1.17Rare Crystals
Upkeep a month
2.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Highly advanced bio-weapons that fire charges of unstable quantum energy, unrivaled in their ability to tear apart the molecular bonds of their unfortunate target.

ID

PHASED_MOLECULAR_DISRUPTOR_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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